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  1. Network games have provided a framework to study strategic decision making processes that are governed by an underlying network of interdependencies among agents. However, existing models do not account for environments in which agents simultaneously interact over multiple networks. In this paper, we propose a model of multiplex network games to capture the different modalities of interactions among strategic agents. We then explore how the properties of the constituent networks of a multiplex network can undermine or support the uniqueness of its Nash equilibria. We first show that in general, even if the constituent networks are guaranteed to have unique Nash equi- libria in isolation, the resulting multiplex need not have a unique equilibrium. We then identify certain subclasses of networks wherein guarantees on the uniqueness of Nash equilibria on the isolated networks lead to the same guarantees on the multiplex network game. We further highlight that both the largest and smallest eigenvalues of the constituent networks (reflecting their connectivity and two-sidedness, respectively) are instrumental in determining the uniqueness of the multiplex network equilibrium. Together, our findings shed light on the reasons for the fragility of the uniqueness of equilibria in multiplex networks, and potential interventions to alleviate them. 
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  2. Free, publicly-accessible full text available July 25, 2024
  3. Although many fairness criteria have been proposed to ensure that machine learning algorithms do not exhibit or amplify our existing social biases, these algorithms are trained on datasets that can themselves be statistically biased. In this paper, we investigate the robustness of existing (demographic) fairness criteria when the algorithm is trained on biased data. We consider two forms of dataset bias: errors by prior decision makers in the labeling process, and errors in the measurement of the features of disadvantaged individuals. We analytically show that some constraints (such as Demographic Parity) can remain robust when facing certain statistical biases, while others (such as Equalized Odds) are significantly violated if trained on biased data. We provide numerical experiments based on three real-world datasets (the FICO, Adult, and German credit score datasets) supporting our analytical findings. While fairness criteria are primarily chosen under normative considerations in practice, our results show that naively applying a fairness constraint can lead to not only a loss in utility for the decision maker, but more severe unfairness when data bias exists. Thus, understanding how fairness criteria react to different forms of data bias presents a critical guideline for choosing among existing fairness criteria, or for proposing new criteria, when available datasets may be biased. 
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    Free, publicly-accessible full text available June 26, 2024
  4. Network games are commonly used to capture the strategic interactions among interconnected agents in simultaneous moves. The agents’ actions in a Nash equilibrium must take into account the mutual dependencies connecting them, which is typically obtained by solving a set of fixed point equations. Stackelberg games, on the other hand, model the sequential moves between agents that are categorized as leaders and followers. The corresponding solution concept, the subgame perfect equilibrium, is typically obtained using backward induction. Both game forms enjoy very wide use in the (cyber)security literature, the network game often as a template to study security investment and externality – also referred to as the Interdependent Security (IDS) games – and the Stackelberg game as a formalism to model a variety of attacker-defender scenarios. In this study we examine a model that combines both types of strategic reasoning: the interdependency as well as sequential moves. Specifically, we consider a scenario with a network of interconnected first movers (firms or defenders, whose security efforts and practices collectively determine the security posture of the eco-system) and one or more second movers, the attacker(s), who determine how much effort to exert on attacking the many potential targets. This gives rise to an equilibrium concept that embodies both types of equilibria mentioned above. We will examine how its existence and uniqueness conditions differ from that for a standard network game. Of particular interest are comparisons between the two game forms in terms of effort exerted by the defender(s) and the attacker(s), respectively, and the free-riding behavior among the defenders. 
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  5. We study the design of a class of incentive mechanisms that can effectively prevent cheating in a strategic classification and regression problem. A conventional strategic classification or regression problem is modeled as a Stackelberg game, or a principal-agent problem between the designer of a classifier (the principal) and individuals subject to the classifier's decisions (the agents), potentially from different demographic groups. The former benefits from the accuracy of its decisions, whereas the latter may have an incentive to game the algorithm into making favorable but erroneous decisions. While prior works tend to focus on how to design an algorithm to be more robust to such strategic maneuvering, this study focuses on an alternative, which is to design incentive mechanisms to shape the utilities of the agents and induce effort that genuinely improves their skills, which in turn benefits both parties in the Stackelberg game. Specifically, the principal and the mechanism provider (which could also be the principal itself) move together in the first stage, publishing and committing to a classifier and an incentive mechanism. The agents are (simultaneous) second movers and best respond to the published classifier and incentive mechanism. When an agent's strategic action merely changes its observable features, it hurts the performance of the algorithm. However, if the action leads to improvement in the agent's true label, it not only helps the agent achieve better decision outcomes, but also preserves the performance of the algorithm. We study how a subsidy mechanism can induce improvement actions, positively impact a number of social well-being metrics, such as the overall skill levels of the agents (efficiency) and positive or true positive rate differences between different demographic groups (fairness). 
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  6. null (Ed.)